| 2008 NASKA - RULES
NASKA – RULES, (Also see form and weapons judging criteria)
COMPETITOR: Each competitor must present him/herself to the referee
suitably attired with proper uniform and equipment and physically
prepared to compete. If he/she is not prepared to compete as deemed
by the center referee, the competitor may be penalized for delay
of time.
DELAY OF TIME PENALTY: Sparring: An automatic warning will be
issued to the competitor. A penalty point will be issued for each
minute the competitor is not properly ready to compete. Upon 3 penalty
points the offending competitor will be disqualified. Form: .01
points will be deducted from the offending competitor's final score.
Each minute the competitor is not ready to compete, .01 points will
be deducted for his/her final score. If a competitor is still not
ready to compete after 3 minutes, he/she will be disqualified.
RANK RULE: A competitor must compete at the highest belt level
they have earned in the martial arts. A competitor can never compete
in a division of which he/she had not earned that rank. Once a competitor
competes as a black belt legally, he/she must always compete as
a back belt. A competitor can never compete in a lower belt division
than the level of belt he/she has earned in the Martial Arts.
PROOF OF AGE RULE: All competitors must have a proof of age document.
If there is a legitimate reason to question a competitor's age,
he/she must present a proof of age (birth certificate, driver's
license, or other acceptable documents) to prove his/her age.
LEGAL AGE RULE: All competitors have the option of competing in
the same division all year long for rating purposes, by establishing
a legal competition age for the year. The age a competitor is on
June 30th of the current competition year is their legal competition
age for that year. They can compete all year at that age so he/she
can earn rating points in one age division all year. A competitor
can always compete in his/her chronological age.
UNIFORM: All competitors must wear a complete (top and bottom)
traditional or professional sport karate (Kung Fu, Tae Kwon Do,
etc.) uniform in a good state of repair. The appropriate color belt
or sash must be worn in competition. Sparring: All sparring uniforms
must have sleeves that reach at least to the middle of the forearm.
No T-shirts, sweats, tank tops or shoes are allowed in the sparring
divisions. Form & Weapons: T-shirts, tank tops and sweatshirts
are allowed in form if they are part of the competitor's official
school uniform. Uniforms in the form and weapons divisions are allowed
more liberties because form is not one-on-one competition where
the uniform could cause a decisive disadvantage or advantage to
a competitor. Removal of the uniform top is allowed if the removal
is considered relevant to the artistic expression or safety of the
competitor. Shoes may be worn in form competition if they do not
damage or mark the competition floor.
COMPETITOR RESPONSIBILITIES: It is the responsibility of the competitor
to know the rules and be ready for competition when called to do
so. He/she must be suitably attired, weighed-in and at the appropriate
ring when competition begins. Three calls will be made for competition
at ringside. If the competitor is not at his/her ring ready to compete
when competition begins, he/she will not be able to compete (see
delay of time rule). If a competitor leaves the ring after the competition
begins and is not present when his/her name is called to compete,
his/her name will be called three times at ringside. If he/she is
still not present to compete, he/she will be disqualified (see delay
of time rule).
REQUIRED AND RECOMMENDED SAFETY EQUIPMENT: NASKA approved headgear;
hand and footpads, mouthpieces, groin cups (for male competitors
only) and chest guards (for all competitors 17 year old and younger)
are mandatory for all competitors in sparring divisions. The competitor's
equipment will be checked and if it is deemed unsafe, he/she will
be asked to change the equipment before he/she can compete. Hand
Pads: A soft padded surface must cover the fingers, wrist and any
striking surface of the hand. Foot Pads: A soft padded surface must
cover the instep, sides, toes, ankle and back of the heel of the
foot. The bottom of the foot does not have to be padded. (NASKA
has approved the use of "Ringstar sparring shoes in all sparring
divisions, with the same stipulations placed on other approved sparring
gear.) Head Gear: The front, sides and back of the head must be
covered by a soft padded surface. In addition to the head hear,
a face shield is required for all competitors 17 yrs. & under.
Chest Guard: All 17 and younger competitors must wear an approved
chest protector in sparring. The chest guard must sufficiently cover
the abdomen and upper chest such that the sternum is completely
protected. Rib guards that cover only the abdomen area are not approved
chest guards. Insufficiently padded gloves, foot, chest and head
hear will not be allowed. Equipment must be in a good state of repair
and must be free of heavy taping, tears or any other repairs that
may cause injury. The tournament's official rules arbitrator ultimately
determines the approval or denial of the equipment. A properly fitted
mouthpiece is required. Shin pads and rib/chest guards are highly
recommended for additional safety to all sparring competitors.
REFEREES: The referee is the most experienced official in the
ring and is thoroughly versed on the rules and order of competition.
He/she promotes the safety of the competitors, enforces the rules
and ensures fair play. To this end, he/she starts and stops the
match, awards points, makes penalty decisions, administrates the
voting of the other judges, communicates clearly with the scorekeeper
and timekeeper, and announces the winner of each match. Added Powers
of the Referee: 1) Match starts and ends only with his/her command
(not the command of the timekeeper); 2) Has final decision on any
disputes on score; 3) Has the power to issue warnings and award
penalty points without a majority decision: 4) Can overrule a majority
call only to issue a warning or a penalty point: 5) Automatically
has power to disqualify a competitor who receives (3) penalty points;
6) Has power to issue time-outs. A competitor can ask for a time-out,
but it is the determination of the referee to issue one. The disqualification
of a competitor, where disqualification is not automatic, is determined
only by a majority vote of the judges.
OFFICIALS: Each ring should have a REFEREE, two to four JUDGES,
a TIMEKEEPER/SCOREKEEPER. The judges call points and rule infractions
as they see them. They also vote on disqualifications. The referee
also calls points and rules infractions but is also in compete control
of the ring and ring personnel. Referees make all final decisions
on penalty points and warnings (except for disqualifications) but
can consult judges before making their decisions. The majority vote
of the judges and referee determines a scoring point and/or a competitor's
disqualification.
CALLS AN OFFICIAL MAY MAKE: When the referee believes there has
been a significant exchange of techniques, or when signaled to do
so by a corner a judge/s, he/she shall call out the word, "STOP!"
in a loud voice. The referee shall then returns the competitors
to their starting marks and addresses the judges by saying "JUDGES
CALL!" All judges and the center referee cast their votes simultaneously
and assertively in the following manner.
1. Judge Sees a Point - He/she should hold up both colors or hold
up one arm if colors are not being used. At the same time, he/she
yells out the word "CALL!" in a loud, clear voice to let
the referee know he/she has a call.
2. Point Calling - When signaled by the referee (referee says "Judges
Call" in a loud clear voice) a judge raises the appropriate
color (red or white usually) if colors are being used or points
to the competitor who scores the point. If a competitor scores a
two point kick, the officials should hold up or point with two fingers
(index and middle fingers). If only one point is being called, the
judge should point with only one finger (Index finger).
3. No Point Scored - An official crosses his/her wrist at waist
level or holds both colors down to indicate that he/she believes
that a point was not scored.
4. Did Not See If A Point Was Scored - The officials holds his/her
hand over his/her eyes indicating that he/she could not see whether
a point was scored or not. Indicates the official was not in position
to see if a point scored. (When using this signal, it has the same
effect as saying "no point", but it indicates to the referee,
competitors and fans the reason why you are not calling the point).
5. Clash - Officials make a motion as though they are hitting both
fists together, indicating that both competitors scored at the same
time.
6. Penalty - The judge waves the color of the offending competitor
in a circular motion. If no colors are used the judge waves the
hand and arm in a circular motion while pointing at the offending
competitor.
7. Disqualification - A disqualification vote is taken separately
from any other vote. When a disqualification vote is asked for,
the referee will say, "JUDGES CALL". The judges will then
hold the color or point to the competitor who is to be disqualified.
If the judge does not feel the competitor should be disqualified,
he/she crosses his/her wrist or holds both colors down at waist
level.
LATE CALLS: All officials should make their calls at the same time.
If, in the opinion of the referee, the corner judges are making
a late call intentionally, the referee can disqualify the call and/or
judge (noise not allowing the judges to hear the referee and the
honest mistake of raising the wrong color or pointing at the wrong
competitor should be taken into consideration not to disqualify
the call or judge).
NUMBER OF OFFICIALS: Two NASKA certified judges and one NASKA certified
referee is allowed in all Black Belt weapon, form and sparring divisions.
If the approved certified judges and referees are not available,
four judges and one referee are required in all black belt form
and weapon divisions. At least two judges and one referee are required
in all sparring divisions and under black belt form and weapon divisions.
REMOVAL OF OFFICIALS: If a competitor feels that an official should
be removed from a form or weapon division for good reason, he/she
must file a protest before the division begins. If a competitor
feels that an official should be removed form a sparring division,
he/she may file a protest at any time. It is totally up to the center
referee and the rules arbitrator to determine if an official should
be removed.
PROTEST: A competitor has the right to protest an infraction of
the rules or if a possible mistake was made (not a judgment call).
If a competitor wishes to protest, he/she should first let the referee
know he/she believes there has been an infraction of the rules or
a mistake has been made. The referee will summon the arbitrator
to the ring (if the referee cannot properly settle the protest to
the players satisfaction) to render a decision. All protests must
be made in an orderly, proper and sportsmanlike manner. All protests
must be made immediately. Protests are not allowed once competition
has resumed (after the fact protest). A competitor may be penalized
or even disqualified if he/she is protesting improperly or without
proper cause.
LATE ENTRIES: Once a division has started (the first competitor
has started his/her form/weapon routine or the first divisional
fight has started) no competitor/s can be added to that division.
BE ON TIME!
THE RING: The size of the fighting and form adult black belt rings
shall be approximately 20' x 20'. Starting lines should be marked
approximately six feet apart in the middle of the ring. Additionally,
each ring should be posted with a ring number visible to competitors,
officials, and medical personnel from across the floor. All youth
and under black belt adult rings shall be a minimum of 16' x 16'
approximately.
WEIGHING-IN: It is mandatory for all adult fighting competitors
- who are in weighed divisions - to weigh in before competition.
Only one official weigh-in is required. All competitors must fight
in his/her weight division. A competitor cannot fight up or down
in another weight division for which he/she has not made the proper
weight. It is the responsibility of the tournament personnel to
weigh and properly record the competitor's weight. If a competitor
is caught falsifying their weight, they may be disqualified.
ORDER OF COMPETITION: Form: Once the final call for the form and
weapon divisions has been made at ring side and the divisional seeds
have been taken out (if seeding is required) the competition cards
will be collected and shuffled thoroughly. The competitor cards
will then be drawn randomly for the order of competition. The first
three competitors will perform before any scores are awarded. After
the third competitor is finished, the first competitor will be called
to come back for scoring followed by the second and third competitors.
All competitors in the division will be judged in comparison to
these first three competitors Sparring: Once the final call for
the sparring division has been made at ring side and the seeds have
been taken out (if seeding is required) the division is ready to
be set up. The competition cards should be collected and counted
(if competition cards are not used, count the competitors) to see
if byes are needed. If byes are needed, they will be picked randomly
(See bye chart to see how many byes are needed). Matches should
always be selected by random, but certain allowances may be given
to competitors from the same school or team that is matched up in
the first round of competition. They may be separated randomly from
each other in the first round if possible. (Competitors cannot pick
whom they want or do not want to fight.)
In the youth division, the competitors should be lined up by height
(Smallest to the tallest) and split into tall and short divisions
if required or offered. Determining tall and short divisions is
for safety reasons, not just to split the division equally. A true
break in size should be found to determine the taller competitors
from the shorter competitors. Once the tall and short divisions
are determined by height, determine who fights whom by random draw.
Consideration should be given to competitors who are from the same
school or team that have been drawn to fight each other in the first
round.
SEEDING: SIX seeds can be offered in form and weapons divisions.
The four highest rated NASKA world competitors in world rated tournaments
and the four highest rated NASKA national competitors at national
rated tournaments who are present in the division will go last in
the division in the reverse order of his/her rating. The 5th and
6th rated competitors are selected from the associated regional
ratings organization (if being used). A maximum of 6 competitors
can be seeded. If there is less than four rated world or national
seeds present, regional seeds can be used to select 6 seeds. If
any six rated competitors are not present, you need only seed the
rated competitors who are present. The only exception to this rule
is at the beginning of the year before current ratings have been
established (first three world tournaments), you should, if additional
world or national seeds are needed to reach four, use competitors
who were rated in a lower age group and are now required to move
into the older age group at the beginning of the new season (This
exception does not apply when youth are moving into adult divisions).
These seeds would be seeded after the current world or nationals
seeds of that division. Sparring: Pick the four highest world/national
rated competitors in the division to be your four seeds. The four
seeds will be taken out and not bracketed until the ring gets down
to the final four. The four seeds will then be bracketed with the
final four in the following order: Place the number one seed in
the first bracket, place the number two seed in the eighth bracket,
place the number three seed in the sixth bracket and place the number
four seed in the fourth bracket (#1 and #4 seeds are always in the
top half of the bracket and #2 and #3 seeds are always in the bottom
half of the bracket). If there are less than four seeds in a sparring
division and by using byes the seeded competitors can move into
the final eight brackets, additional seeds to make four are not
needed. If additional seeds are needed, the additional seeds will
be taken first; from world/national rated competitors who are moving
into an older age division (Does not apply when youth are moving
into adult divisions), second; from the associated regional ratings,
third; the national ratings, and fourth; rated competitors who are
moving into a heavier or lighter weight division. If additional
seeds are still needed after using all of the above, a random draw
is used to select the needed seeds.
SPARRING RULES
LENGTH OF MATCH: Two minute running time unless five points are
scored before time has expired. If a match is tied at the end of
two minutes, sudden victory (first person to score a point) overtime
period will determine the match.
POINT VALUES AND WINNER DETERMINATION: All legal hand techniques
that score will be awarded one (1) point. All legal kicking techniques
that score will be awarded two (2) points. All penalty points awarded
will be awarded one (1) point. "New" for 2008: The competitor
who earns seven (7) points by the end of the two minutes or whoever
is ahead at the end of the two minutes is declared the winner. All
semi final black belt matches (final four) will use a seven (7)-point
spread to determining the winner or whoever is ahead at the end
of two minutes. All grand championship matches are two-minute running
time 10 point spread or who is ahead at the end of two minutes.
MARJORITY VOTE: Points are awarded by a majority vote of all judges.
The majority of judges do not have to agree on the same technique
being scored, only that a point was scored. A majority of the judges
calling the point must call a two (2)-point kick before two points
can be awarded. Otherwise only one point is awarded.
WHAT IS A POINT: A point is a controlled legal sport karate technique
scored by a competitor in-bounds and up-right (not considered down)
without time being called that strikes a competitor with the allowable
amount of focused touch contact to a legal target area.
LEGAL TARGET AREAS: Entire head and face, ribs, chest, abdomen,
collarbone and kidneys. ILLEGAL TARGET AREAS: Spine, back of neck,
throat, sides of the neck, groin, legs, knees and back. NON-TARGET
AREAS: Hips, shoulders, buttocks, arms, and feet. LEGAL TECHNIQUES:
Legal techniques are all controlled sport karate techniques, except
those listed as illegal. ILLEGAL TECNIQUES: Head butts, hair pulls,
bites, scratches, elbows, knees, eye attacks of any kind, take downs
on a hard surface floor, ground fighting on a hard surface, any
stomps or kicks to the head of a downed competitor, slapping, grabbing
for more than one second, uncontrolled blind techniques, any uncontrolled
throws, takedowns or sweeps and any other uncontrolled dangerous
techniques that are deemed unsafe in sport karate.
GRABBING: A competitor may grab the uniform top of his/her opponent
in an attempt to score with a sport karate technique for only one
second (immediately), after which time he/she must release the uniform.
Likewise, the uniform pants may be grabbed for one second to an
upright opponent in an attempt to score.
SWEEPS, TAKEDOWNS, GRABS AND GROUND FIGHTING: Sweeps not to take
down an opponent, but only to obstruct the balance so as to follow
up with a sport karate technique can only be executed to the back
of the front leg at mid-calf or below. A sweep must be deemed a
proper sweep and not a kick, to be legal. Controlled Takedowns and
sweeps that are meant to take down an opponent are allowed only
a declared apporved padded surface. A point is awarded only when
the legal sweep or takedown is followed up effectively legally and
immediately with an appropriate sport karate technique. Only a hand
technique or a carefully controlled kick or stomp to the body is
allowed on a downed competitor. One Foot must be on the ground throughout
the stomp or kick. Never, under any circumstances, may a competitor
stomp or kick to the head of a downed competitor.
LIGHT TOUCH CONTACT: Means there is no penetration or visible
movement of the competitor as a result of the contact. Light touch
is required to all legal target areas in all black belt sparring
divisions. The face shield of a head gear is a legal target area.
MODERATE TOUCH CONTACT: Means slight penetration or slight target
movement. Moderate touch contact may be made to all legal target
areas except the headgear, face shield and face.
WARNINGS AND PENALTIES: One and only one warning is allowed for
breaking the rules before a penalty point is awarded. After the
first warning is given, a penalty point is awarded for each and
every rules violation. If a competitor receives four warnings (three
penalty points) in any one match, he/she will be disqualified. If
the severity of the first rules violation is deemed by the referee
to be too severe, a penalty point can be issued immediately.
Other Penalty Rules: A competitor cannot be penalized and still
receive a point on the same call. A competitor can receive a point
for a proper technique and another point from a penalty
call against his/her competitor (two points awarded). If, in the
opinion of the referee and/or the medical personnel, a competitor
cannot continue because of an injury caused by an illegal penalized
attack executed by his/her competitor, the offending competitor
shall be automatically disqualified.
Other Cause for Penalization: Attacking illegal and non-target
areas, using illegal techniques, running out of the ring to avoid
fighting, falling to the floor to avoid fighting, continuing after
being ordered to stop, excessive stalling, blind, negligent or reckless
attacks, uncontrolled techniques, showing unsportsmanlike behavior
by the competitor, his/her coaches, friends, etc., excessive contact,
and delay of time are examples of possible penalization.
DISQUALIFICATION: Requires a majority vote by all officials, unless
it is an automatic disqualification. Non-Competing Penalty: If,
in the majority opinion of the officials, it is considered that
the competitors are not making an obvious attempt to fight in the
true spirit of competition, both competitors will be warned and
if it continues, will be disqualified. Wrong Division: If any competitor
competes in a division he/she does not qualify to compete in due
to age, weight, rank, gender, style, etc., he/she will be disqualified.
COACHING: The luxury of having a coach is something that most
competitors do not have access to. Therefore, it sometimes can become
an unfair advantage over a competitor who does not have a coach.
The rules are made and enforced so no one competitor has an advantage
or disadvantage over another competitor. Therefore, coaching is
allowed but only under the following guidelines:
1. Never, at any time, can a coach enter the ring without the referee's
permission, 2. No abusive, violent, unsportsmanlike or overzealous
coaching; 3. Coaches cannot ask for a time out (only the competitor
may ask for a time out), 4. Coaches can never, at any time, interfere
with the proper running of the ring or the decisions of the judges.
A Coach is defined as anyone who is trying to help one competitor
in anyway. A coach could be but is not limited to a friend, parent,
team mate or official coach. The center referee can issue a warning
to a competitor for each time his/her coach is interfering with
a match or disrupting fair play between contestants. A referee can
ask for a disqualification of a contest, but requires a majority
vote of all judges.
OUT-OF-BOUNDS: A competitor is out-of-bounds as soon as he/she
does not have at least one foot touching inside or on the boundary
line. An out of bounds competitor cannot score a point while out
of bounds. In bounds competitor can score on an out of bounds competitor
if the center referee has not called stop.
FORM RULES
TIME LIMIT: Each form or weapons routine must be three (3) minutes
or less. The time starts once the competitor enters the competition
ring. Four (4) minutes is allowed for each form or weapons routine
in the Night Time Finals. Each team form and/or demo routine must
be four (4) minutes or less. Any competitor, team form or team demo
that goes over the allowed time limit is automatically disqualified.
SCORING RANGES OF FORM AND WEAPONS: The scoring range will be
9.50 to 10.00 points. This is not to say that the level of proficiency
of a 9.75 white belt form score is the same as a 9.75 black belt
form score. We are grading white belts against white belts and black
belt against black belts, etc. One scoring range simplifies form
and weapon scoring. In the nighttime finals the range for scoring
grand champions form and weapons rounds is 9.90 to 10.00. The Scoring
range should be narrowed in divisions that have small amount of
competitors. (Suggestion: Count the competitors in the division
and multiply that by .02 and then subtract that number form 10.00
(10 competitors equal .20-10.00 = 9.80). Therefore the range for
10 competitors would be 9.80 to 10.00, with 9.90 as your average
score.
TIES: If there is a tie for 1st Thru 4th place, the majority of
the judge's scores determine the winner. If with the scores that
were given, there is still not a majority of judges for one competitor,
they must be ask on the center referee command to points to the
competitor who they fill should win. All judges must make a decision
for only one competitor. Ties for 5th through 8th place are never
broken. They will remain tied and all will receive points and awards.
TRADITIONAL, CREATIVE, MUSICAL AND EXTREME DIVISIONS: Competitors
in these divisions must exhibit a form or weapon routine that reflects
the essence and values of the division name in which they are competing.
Otherwise, the competitor risks disqualification or down grading.
Traditional forms and weapons must capture the essence of classic
martial arts movements, showcasing the traditional techniques and
stances. Creative form and weapons allows contemporary martial arts
techniques that have evolved over the last 30 years. No extreme
gymnastic-type movements are allowed in the creative form and weapons
divisions. Musical forms and weapons require choreography of moves
to the music. Extreme forms and weapons allow movements whether
they originated form traditional or contemporary martial arts systems
or otherwise. However at least half of the form must originate form
martial arts techniques and the competitor must execute at least
one technique that involves an inverted move or greater than 360
degree spin. See www.NASKA.com for a full definition of all NASKA's
form and weapon categories. Full definition of forms and weapons
is listed on the Form and Weapons Criteria sheet.
WEAPON DIVISIONS: Safety Rule: A competitor who unintentionally
drops his/her weapon will be automatically disqualified. If a competitor
recklessly or carelessly misuses his/her weapon, he/she may be penalized
or disqualified. If a competitor's weapon breaks or comes apart
during his/her routine, he/she will be disqualified.
STARTING A FORM OVER: If a competitor starts his/her form over
because of a memory lapse or any other reason due to his/her own
negligence, he/she may perform the form again. The officials will
score as though there was not a mistake, but the center referee
will instruct the scorekeeper to subtract .50 points from the competitor's
final score. The three-minute time limit will start over. A competitor
can only start over one time for scoring. If a competitor has to
start over not due to his/her negligence, he/she will not be penalized
on the start over.
THANK YOU, NASKA (North American Sport Karate Association) P.O.
Box 581188, Minneapolis, MN 55458-1188 (NASKA_LC@msn.com)
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